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Poll
What kind of personality do you expect the WHITE puffle to have? (pick all that you think will apply)
Adventurous-definitly will be able to play a game with you!
10%
 10% [ 4 ]
Secretive-a ninja like puffle, blending in with the snow!
10%
 10% [ 4 ]
Intelligent-a book worm by choice, will love to spread the knowledge to the world!
10%
 10% [ 4 ]
Crazy-so maybe it fell off a snow bank when it was young.. but it sure is awesome!
10%
 10% [ 4 ]
Fun-fun loving, party going puffle!
13%
 13% [ 5 ]
Fancy-white is for elegance, very classy and will love a tea party for two at the coffee shop
10%
 10% [ 4 ]
Girly-what a flirt! Lets go shopping for some makeup and SHOES!
10%
 10% [ 4 ]
Manly-lets go and live in the wilderness and never take a bath!!Then play football!!!!
10%
 10% [ 4 ]
Other-So mysterious it could be ANY of these!!
13%
 13% [ 5 ]
NONE.THEY DON'T EXSIST! HOW LONG DOES IT TAKE TO REALIZE IT IS A TRICK!?
5%
 5% [ 2 ]
Total Votes : 40

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 8: Mysterious Tremors Mission

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AuthorMessage
The Penguin Queen
Admin


Number of posts : 85
Registration date : 2009-01-10

PostSubject: 8: Mysterious Tremors Mission   Sun Jan 11, 2009 8:08 pm

1. Talk to G.

2. Go to the Dock. You will then see the Polar Bear! Talk to him. He will reveal some of his plans. Pick up the lantern that Klutzy forgot. Put it in your inventory.


3. Go back to G (he is in the Gadget Room) Talk to him. Pick up the brown hat in the background after you have finished talking to G. Also, pick up the brown hammer in the background. Put both in your inventory.


4. Go to the Town. Talk to the pink penguin. Go to the Snow Forts. The paper should then get stuck on a flag on the Fort. Click on it and then it will fly into the Plaza. Go to the Plaza.

5. The piece of the map got stuck in the green penguin’s newspaper. Talk to the green penguin who is standing in the line to see the play.

6. Go to the Pizza Parlor. Talk to the pizza chef. Order the meat pizza with grey fish. Go back to the Plaza.

7. Give the pizza to the green penguin who is waiting in the line. In exchange, he will give you the piece of the map. Put it in your inventory. Seperate the map from the newspaper. You will now see a piece of the map icon to the right of the map.

8. Go to the Coffee Shop. Talk to the brown penguin. When talking to him, ensure that you click the 2nd option (Here, I’ll help you clean up.) Click the cookies that are on the ground. Now just drag and drop the cookies into the jar. Go back. The brown penguin will now give you a free cookie. Put it in your inventory.

9. Go to the Town. Click on the green puffle. It will say the puffle looks sad. From your inventory, give the green puffle the brown hat. Next, give it the cookie. The puffle will now fly up and grab the second part of the map. Put it in your inventory. The icon of the other piece of the map should appear next to the CP map for easy access!

10. Go to the Beach. Then go to the Lighthouse. Talk to the orange penguin with the balloons. Select the first option. You will then be allowed to take the remaining balloons. Put them in your inventory.

11. On the left, there is another penguin. Talk to the purple penguin. Select the second option and he will allow you to take a barrel. Do not shake the barrel or you will have to get another. Put it in your inventory immediately!

12. Scroll to the left again and you should see a fishing net next to a steering wheel. Put it in your inventory.

13. Go to the Ski Village and then the Sports Shop. You should then see a camping tent and a box of pegs. Click on the pegs to put them in your inventory.

14. Go to the Dock. Scroll all the way to the left until you see the hole that the Polar Bear made. Click to go in it. Scroll to the right. You will then see the two tunnels.

15. The map must be used in the following way in order to reach the destination. Since the map is ripped in half, you must read it like this. View the left hand side of the map and then look at the 1st direction. (Direction varies between people) Let’s say the direction was right. Then look at the second piece of the map and look at the 1st direction. Let’s say it was left. That means that you go through the left tunnel first. Then when you reach the 2nd set of tunnels, go right. (This is an example!) Continue using the mpa until you reach the destination. Note: Use the lamp to see the tunnels.

16. This is a very fast process that must be completed. Read the full step then do it. Shake the bottle so that it won’t explode. (About 5 seconds) (To shake the bottle, click on it from your inventory and then shake!) Then place it under the Gift Shop. The cream soda will then lift the Shop up. Next place the fishing net under it. Then the pegs and finally hammer it all down!

17. Go inside!

The following is an optional step (if you want a gift, do this!):

On the machine that the Polar Bear used, take out your wrench. Unscrew the gear and then put it in your inventory.

You must do the following:

18. Go into the room on the left. You will then meet the Polar Bear and Klutzy! Talk to the Polar Bear. After all of the talking, he will accidentally hit the boiler. Now you are left to clean up his mess! You must fix the boiler. G will then call on your Spy Phone and tell you that there are some weird signals coming from the Boiler Room. This will lead you to the puzzle.

19. The object of the game is to connect the two pipes together. You do not need to use all of the pieces! Click on a piece and click on another and you will swap the pieces.

20. When you are finished, go back and then your phone will ring. Answer it. It is G. He says to go back to the HQ. Note: G is not in the Gadget Room anymore. He is looking at the map in the HQ. Talk to G. Then ensure that you give him the Prima Gear.

You are now finished!

Claim your medal and Gift.
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